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Post by zuludon on Dec 27, 2017 20:43:13 GMT
I am asking this for a friend (sure you are): What rules do members use for 54mm WW2? I looked at Neil Thomas's rules in his Wargaming: An Introduction and One-Hour Wargames and I passed them along to him. To my mind, the scale would best be suited to skirmish gaming, but my friend loves his AFVs and I am sure he would love to field more than one tank per game.
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Post by spiritofethandune on Dec 27, 2017 22:10:31 GMT
Mike and I have used Airfix Battles. It is grid-based so can easily accommodate 54mm with large grids (I used 12" grids to enable large tanks such as Tigers to fit nicely). I have not yet tried either Neil Thomas's or Bob Cordery's WW2 rules.
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Post by zuludon on Dec 28, 2017 0:49:39 GMT
Thank you! Coincidentally, I own Airfix Battles. I was looking forward to playing with some of the original Airfix HO figures, but what the heck, bigger is better!
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Post by spiritofethandune on Dec 28, 2017 10:02:30 GMT
It certainly is! I got Deep Cut Studio to make two green mats with 12" squares copying the grid as per the mats included in the game. Admittedly you need a large table for the scenarios using both mats! Another option is the fast play WW2 rules on the Junior Generals website that were specifically written for 54mm (they do not use grids): www.juniorgeneral.org.
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Post by Mike Blake on Dec 31, 2017 10:49:33 GMT
Bolt Action! work well with 54mm figures. We have had some excellent games with them, using all the measurements just as they are. Will post some photos.
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Post by zuludon on Apr 6, 2018 18:26:34 GMT
I finally played my first game using Airfix Battles. I played it using my 1/72 plastic miniatures so it satisfied my craving for nostalgia which initially attracted me to the rules. I am trying to decide whether I like the rules enough to commit to buying the 12 inch grid mats described earlier in this thread. What I liked about the game: 1. The lack of measuring, shared by all grid based games; 2. The clarity of the rules (after we played through a throwaway starter game); 3. The fast play time. Some concerns: 1. Due to the power of modern weapons, once a unit was targeted, it generally took casualties which rendered it useless for the remainder of the game; 2. At times it felt like the cards were playing the game and, at least in the first game scenario, it came down to who drew the card with the first fire; 3. Admittedly, we only played the first scenario, but the randomness of the cards felt like it was difficult to develop a cogent strategy. I assume that the game becomes more complex with additional units, including armor.
I definitely intend to try it again with a larger variety of units and with AFVs.
I am also looking forward to my first Bolt Action game since 2013!
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Post by spiritofethandune on Apr 7, 2018 8:17:35 GMT
Hi Nick,
I share your concerns re Airfix Battles. It's a problem I find with all card-driven games no matter how much I like other aspects of them. Rules such as One Hour Wargames and the Portable Wargame are mercifully free of clutter such as loads of special rules, tokens and cards. You might want to try the PWG WW2 rules for an alternative grid based WW2 game. I had never considered Bolt Action! before but Mike (Lewis) is going use the 'weird WW2' version of them for his DUST collection. Perhaps it would be worth me investigating them, especially if Mike Blake thinks they work without having to change anything for 54mm.
Cheers Anthony
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Post by zuludon on Apr 7, 2018 16:18:04 GMT
Hi Anthony,
I do want to try One Hour Wargames for WWII. IIRC, he uses multiple figure basing and I am always hesitant to commit to basing my figures in any scale above 20mm for fear of having to re-base them later. I guess I could try some non permanent form of basing, though. I just received the Bolt Action Campaign book for Market Garden and it looks good. About 20 different scenarios from squad level skirmishes on up. I want to run a game focused on Frost's command holding out against multiple attacks at the north end of the bridge. One, admittedly immature, part of me is irresistibly drawn to last stands, even though they can make for poor wargames. The Airlandng Brigade holding the drop zones would probably be a more interesting game, with more opportunity for maneuver.
Cheers, Nick
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briddy
Lance Corporal
Posts: 34
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Post by briddy on Apr 7, 2018 20:28:42 GMT
I’m probably being boring, but the OHW wargaming option is a common one for me. I also use Portable Wargames and even their Morschauser ancestor. The thing is with me is that due to the scale, all my battles are stylistic and so an abstract System is more appropriate. However, I am still looking for that happy medium that works at this scale that stops at just looking silly.
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johnl
Lance Corporal
Posts: 19
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Post by johnl on Aug 17, 2022 6:22:38 GMT
I am now trying out Bolt Action for my games after many attempts using and converting other wargame rules.
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Post by tradgardmastre on Aug 17, 2022 13:52:51 GMT
I like The portable Wargame rules and have had fun games in 20mm and 54mm with them.
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Post by manoftinblog on Sept 5, 2022 18:31:01 GMT
I am still playing a version of the simpler modern (WW2) Rules in Donald Featherstone’s War Games (1962) which also has Lionel Tarr more complex ones. This book has been reprinted by John Curry in the History Of Wargaming series www.wargaming.co/recreation/details/dfwargames.htm
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Post by JohnY on Sept 6, 2022 16:24:23 GMT
I am still playing a version of the simpler modern (WW2) Rules in Donald Featherstone’s War Games (1962) which also has Lionel Tarr more complex ones. This book has been reprinted by John Curry in the History Of Wargaming series www.wargaming.co/recreation/details/dfwargames.htm Featherstone's modern rules have some of my favorite simple-but-interesting vehicle/armor damage rules.
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