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Post by davel on Feb 17, 2020 10:47:17 GMT
I've just purchased the BelloLudi rules by Peter van Dop. Although they cone from the Netherlands, they are available in English. You can view the rules available on www.belloludi.nl/winkel I opted for the rules bundle - the rules (15 pages in A5 format), 2 command dice and a set of cards. They cost about £18 with postage. I have to say that the rules are very well presented and read very well. They're easy to follow and easy to remember. The rules are simple and straightforward and are logically laid out and easy to understand. I think they'd be great for 54mm Napoleonic games, although thd rules state that they're meant for the "Long 19thCentury" (1700-1900). I haven't played them yet, but think they'd make for quite a short game of a couple of hours or so. Well worth looking at in my opinion
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Post by zuludon on Feb 17, 2020 19:40:44 GMT
Thanks for the intel! As I'm a sucker for new, simple rules sets, I will probably buy these. Are there any reviews online yet?
Nick Stern
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Post by davel on Feb 17, 2020 22:18:19 GMT
Hi Nick,
As far as I know, there aren't any reviews about - just the ones I've put on 3 forums. If I see/hear anything I'll let you know.
Best Wishes Dave
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Post by zuludon on Feb 27, 2020 21:41:00 GMT
I received my rules from BelloLudi yesterday. They look promising. They incorporate various good ideas from different rules sets; the sort of thing I'd try to do myself if I weren't so afraid of rules writing. Anyone interested in buying them, be warned, they are very slim. About eleven pages of basic rules and three more for advanced rules. But, I guess it makes sense that simple rules should be brief. I have yet to try them, but will post a review when I have.
Nick Stern
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Post by davel on Feb 27, 2020 22:18:46 GMT
Hope you enjoy them Nick - especially as I recommended them (I don't want any abusive phone calls!!!!!) I think they're great and although slim, as you've pointed out, I think the content and playability is there. All rules need to be abstracted in one way or another, but I think these have everything needed to play a good, interesting game.
I look forward to your feedback.
Best Wishes Dave
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Post by spiritofethandune on Feb 28, 2020 12:20:38 GMT
Dave,
I have also ordered a set. When they arrive I'm sure I can persuade Mike to give me a game and I can then let you know what I think in a non-abusive post:)
Cheers Anthony
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Post by zuludon on Feb 28, 2020 15:37:10 GMT
I noticed that rules for light infantry and defending buildings are missing, even though buildings are shown in the photos in the rules. I would suggest that light infantry be classified as Elite in the rules, plus be able to move without restriction through wooded terrain which normally halves movement. I am sure I can come up with simple rules for defending buildings - very necessary if you're planning a Wellington type defensive deployment.
Nick
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Post by zuludon on Apr 14, 2020 17:59:04 GMT
The author of the rules posted these suggestions on Facebook to fill in the missing bits:
Light troops can also evade as a charge response. Nominate the place where you want them to go and roll the commander dice. On a roll of 0 or B, the unit does not move and receives the charge. A roll of 1, 2 or 3 will give you the distance that the unit is able to move. The charging unit will follow in the direction of the evaders, trying to catch them. Should the charging unit have more movement than the evading unit, and does not meet another unit in the charge as the evading unit moves through friendly forces, the unit is caught and routed. On page 11, the advantage/disadvantage box at the bottom of the page has, under Cavalry Line (disadvantage line) says: ‘Kwetsbaar aan achterzijde’ which should read: Vulnerable from behind. Pagina 13 Buildings Buildings are a great way to hold your ground. It gives you an advantage when fighting (+2 on the result of hand-to-hand combat) and receiving fire as the enemy fires at -1. However, buildings can be damaged by canon fire. Each time a building is hit by a cannon, roll a dice for each hit. On the roll of a six, the building catches fire, inflicting an extra hit on the troops inside. The fire keeps burning until the end of the game, inflicting a hit on the occupying unit(s) in each shooting phase.
Pagina 14: toevoegen Light Infantry Light infantry was a relative new idea in the 18th century. Working in open order, the troops moved faster and were less controlled than the line formations. They moved ahead of the army in order to disrupt the enemy. UNIT TYPE ARMAMENT HAND-TO HAND SHOOTING MORALE 95th rifles Light infantry elite 16” Rifles 18” 6 3 4/7 54eme Legere Light inafntry Rifles 18” 5 3 3/6
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