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Post by briancarrick on Apr 4, 2023 15:30:02 GMT
Looking for some very easy to learn quick play ww2 rules, which of these would be best?
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Post by 79thpa on Apr 4, 2023 18:50:59 GMT
They both have issues, but I would go with BA.
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Post by tradgardmastre on Apr 5, 2023 5:21:15 GMT
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Post by spiritofethandune on Apr 5, 2023 7:15:00 GMT
I'm with Alan-I think Rapid Fire Reloaded would be better.
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Post by macscrooge on Apr 5, 2023 16:28:28 GMT
I’m not keen on either. RF is OK. Or write your own…. Depends what you’re looking to achieve.
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Post by zuludon on Apr 5, 2023 18:54:32 GMT
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Post by zuludon on Apr 5, 2023 22:31:49 GMT
I had to share some photos from the Nuts! Market Garden game. It was based on the Poles and XXX Corps meeting at Driel. So the Paras should really be Poles in grey berets.
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Post by tradgardmastre on Apr 6, 2023 5:22:14 GMT
Thanks for sharing the pictures. It looks like it must have been an enjoyable game to take part in. I am interested to see you are using tanks and other vehicles the same scale as the infantry. Due to space as well as for aesthetic reasons l use slightly smaller scale vehicles with my figures at times. This has worked for me but l do like to see the “ full sized” ones in action too…
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Post by zuludon on Apr 6, 2023 15:15:50 GMT
General, You can read the AAR here: pmcd-mobilisatie.blogspot.com/2018/03/I am curious how much smaller in scale your vehicles are compared to the infantry? Anything below 1/35 would look odd to me. Nick
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Post by JohnY on Apr 6, 2023 18:05:19 GMT
BA is easier to learn (or was for me - I never took to FoW though I tried) and is fun to play, (I really like drawing an order die from the bag), even if, as Nick noted, it's not entirely historical.
I like Nuts! as well, but for a squad or less per side - it's probably a me thing, but I'm a solo gamer and find all of the reactions and dice rolling feels overwhelming to me when I've played with a full platoon.
If you like grid games, The Portable Wargame gives a a quick and enjoyable game and the units can represent anything you want. The version in Developing the Portable Wargame includes pinning and different classes for tanks. The latter I use, the former, I do not. It's a bit more abstract admittedly, but the results "feel fight".
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Post by epturner on Apr 10, 2023 1:16:51 GMT
I like Crossfire as a set of WW2 rules, but they are basically infantry centric. So if you are looking to use your tanks, I recommend What A Tanker with infantry mods for sections or infantry.
I've used WaT at conventions with 1/32 scale tanks. No issues.
Eric
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Post by Mike Blake on Apr 12, 2023 13:17:46 GMT
FWIW we have had some fun 54mm WWII games with BA. Concensus was they worked OK and having to make choices through the dice in a bag mech workd well - we adopted it for some of our own rules too! We oce played the same game/scenario woth BA and our own WWII rules and they played remarkably similarly - and both were enjoyable. As for being realistic - not sure such a thing for WWII would make for an enjoyable game, but I guess it depends what you want from your games.
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Post by Mike Lewis on Apr 12, 2023 13:49:57 GMT
I agree with Mike. Bolt Action is pretty easy to learn and the picking a dice out of a bag mechanism to alternate unit movement works pretty well.
Other simple WW2 rules are the Airfix ones and Rapid Fire reloaded (though I haven't played that yet - used to play Rapid Fire)
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Post by manoftinblog on Apr 13, 2023 6:47:31 GMT
I still use Featherstone’s WW2 Rules from War Games as the basis for anything 20th Century ... Bolt Action, Airfix and Flames of War seem too complicated to me!
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Post by zuludon on Apr 13, 2023 15:53:24 GMT
I still use Featherstone’s WW2 Rules from War Games as the basis for anything 20th Century ... Bolt Action, Airfix and Flames of War seem too complicated to me! I will have to look into those. I own a copy of the book. Didn't Featherstone train tank crews during the war? I imagine that gave him some valuable insights.
Nick Stern
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