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Post by zuludon on Dec 17, 2020 23:15:52 GMT
First posted on the Facebook Colonial Wargames Group: Last Saturday, my good friend Claude Bailey, almost 900 miles away in Tucson AZ, and I nerded out and played back to back games with the same scenario but different rules. The scenario was the charge of the 21st Lancers at Omdurman and the rules were The Sword and the Flame (TSATF) and The Men Who Would Be Kings (TMWWBK). The games couldn't have been more different. Both games started with three British units of lancers within charge distance of the four Hadendoa units hidden in the Khor, and one Baggara unit of riflemen behind the Khor who were the original target of the charge. In the TSATF game the Mahdists had to roll to stand and fight and two out of three failed and had to move back the total on four D6s, Shaken. The Lancers had to roll five D6s for movement and one of the three came up short. The one unit of Lancers who fought hand to hand with the Hadendoa won the melee, but at the cost of almost half their number. The rest of the game, the Mahdists kept missing their stand and fight number and so were gradually pushed off the table. Both sides lost less than 20% to casualties. By comparison, the TMWWBK game was, in Claude's words: a blood bath. As Attack is a free activation for Regular Cavalry, all three units of Lancers got stuck in the first turn. Being Lancers, they got two dice per trooper, hitting on 4+. The Hadendoa also hit on 4+, being rated Fierce, but they needed two hits to kill mounted opponents. The results were predictable, the Mahdists suffered nearly 80% casualties, but the Lancers also suffered over 30%. Using the Follow Up option, the Lancers made short work of the Mahdists and it was all over in two turns. It was a fun way to kill an afternoon!
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Post by davel on Dec 18, 2020 7:51:55 GMT
Beautifully done. Great photos. Thanks for sharing
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Post by rossmac on Dec 18, 2020 16:27:09 GMT
Looks good and sounds like a great way to spend an afternoon.
Interesting to note that neither of these popular and fun rule systems recreated the historic result of riding through the dervishes with heavy losses without doing significant damage but then dismounting and driving them off with rifle fire. Not nearly as romantic or fun as this. Ross
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Post by 79thpa on Dec 18, 2020 17:05:23 GMT
Nice work. Thanks for posting.
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Post by gonefishing on Dec 19, 2020 20:57:57 GMT
Marvelous!
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Post by zuludon on Dec 20, 2020 19:52:54 GMT
Thanks for the kind words.
It's admittedly pretty minimal terrain compared to my usual games, but I've found that too much table top terrain blocks line of sight on remote games.
Nick Stern
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Post by Quantrilltoy on Dec 20, 2020 23:25:13 GMT
It looks good. I would want to convert a Churchill figure for such a game and the numbers of dervishes i would have though to be greater.
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