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Post by zuludon on Jan 24, 2021 19:32:56 GMT
I played another Indian Mutiny game yesterday using the Badli-ki-serai scenario from the Colonial Conflicts scenario book. The scenarios use The Men Who Would Be Kings rules, but can be used with any rules set. I highly recommend the scenario book for anyone interested in playing games set during the Indian Mutiny, This battle was the first encounter between the Mutineers and the British column headed to retake Delhi. The Mutineers built a barricade linking a village and an old serai (a walled caravan stop), barring the way to Delhi. The British attacked in 3 brigades, 1 in front and 1 on each flank. The scenario required the British player to roll to see when the flanking forces would arrive and he kept this information secret from the Mutineer player. I played the Mutineer commander and, as it turned out, my opponent rolled the worst he could roll for his strongest infantry brigade. They would not appear until turn 6. That left him with 2 infantry units and 2 guns to demonstrate against the full Mutineer line while he waited for his cavalry and infantry flanking forces to appear. My opponent did a good job keeping the Mutineer line tied down and manged to destroy 1 artillery piece. On turn 3 his cavalry brigade arrived. It was not allowed to contact the Mutineer on its entry move, but on the next turn it routed 2 mutineer infantry units and a gun, attacking from the rear. Meanwhile, the British frontal force made a slow but steady advance and on the 6th turn the flanking force of Gurkhas, 60th Rifles and Bengal Europeans entered the table behind the serai. The Gurkhas and Rifles quicky pinned the defenders of the serai and the Bengal Europeans assaulted the building with the cold steel. It was an interesting and entertaining scenario and I look forward to playing through them all.
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Post by rossmac on Jan 24, 2021 20:27:21 GMT
Looks great, sounds like a good game too. What more can one ask?
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Post by zuludon on Jan 25, 2021 5:25:08 GMT
And it took just under 3 hours, playing remotely.
Nick
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Post by Mike Blake on Jan 25, 2021 12:10:10 GMT
Truly Splendid!
We did some IM games a long time ago, were great fun. The Britains range never took off apparently, so it fizzled out short of what had been planned. Used to annoy the MD no end - people would ask for new things but when they were made, didn't buy them...
We had Flashman in our games - do you?
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Post by zuludon on Jan 25, 2021 15:30:30 GMT
Mike,
No Flashman, but I will now!
Nick
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Post by gonefishing on Jan 25, 2021 15:56:51 GMT
Every Colonial game could use Flashman's involvement. Sounds like a cracking game, Nick, and nice to see your usual great photos!
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Post by Quantrilltoy on Jan 31, 2021 20:13:49 GMT
Truly Splendid! We did some IM games a long time ago, were great fun. The Britains range never took off apparently, so it fizzled out short of what had been planned. Used to annoy the MD no end - people would ask for new things but when they were made, didn't buy them... We had Flashman in our games - do you? I'm curious to know what rules are used for his use.
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Post by spiritofethandune on Feb 1, 2021 10:32:49 GMT
Another spectacular game-very well done!
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Post by 79thpa on Feb 1, 2021 18:46:00 GMT
It looks like a relatively low figure count as well.
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Post by Mike Blake on Feb 2, 2021 9:55:51 GMT
We used our own Skirmish Wargames Rules for the Colonial Period, now Oop but I have a PDF somewhere.
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