clive
Lance Corporal
Posts: 44
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Post by clive on Apr 9, 2023 9:02:45 GMT
Here are the amended Neil Thomas Ancient and Medieval Rules army lists I used for the Crusades game AAR previously posted.
AWM rules and lists for Crusades
Crusaders
Holy order mounted knights – armour 4+, morale fanatic
Holy order foot knights – armour 4+, morale elite
Crusading mounted knights – armour 4+, morale average
Crusading foot knights – armour 4+, morale average
Men at arms – armour 5+, average morale, medieval infantry
Crossbowmen – armour 6, average morale, heavy archers
Crusading peasants – armour 6+, morale average.
Artillery – as the rules, fires in alternate turns.
Saracens
Guard cavalry on camels – armour 5+, morale elite, heavy cavalry
Standard Saracen cavalry – armour 5+, morale average, heavy cavalry
Saracen infantry – armour 5+, morale average, medieval infantry. Move as warband.
Greek fire throwers – D3 automatic hits no save in the first round of combat.
Changes to the standard rules
Crossbowmen – may move ½ and fire;
Saracen infantry and cavalry – may move and fire bows; 1 bow shot per 2 bases in a unit rounding down.
Saracen cavalry may move and turn without penalty. They may fire after moving. They may withdraw from combat with crusader cavalry in the second and subsequent rounds. Standard Saracen cavalry move as light cavalry.
Commanders – Saracen units with a commander count as one morale level higher. Crusader units gain an extra dice in combat.
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