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Post by davel on Sept 4, 2016 21:48:34 GMT
I've seen these rules advertise and loooked at various posts on other forums, but I'm not sure I know much about them. So, if anyone has used them, could they please outline them and explainn- them and say if they enjoyed them. Also where are they available from.
Thanks daveL
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rich
Lance Corporal
Posts: 18
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Post by rich on Sept 4, 2016 23:12:58 GMT
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Post by spiritofethandune on Sept 5, 2016 9:13:10 GMT
Davel,
Mike and I have played numerous games of FLW with its author Paul Wright and others. Most of the games have been in someone's garden but we have also played them on the tabletop too.
The rules have an alternative, more conventional chart-based mechanism for resolving artillery fire for those that don't like firing matchsticks from toy guns. Casualties are by individual figures and army lists are included for late 19th century armies albeit in the guise of 'imagi-nations' (Britain is 'Army Red' for example).
We found the rules great fun but you do need space and a decent collection of figures. Infantry units are 20 figures and cavalry are 12 figures. There are lots of optional rules for things like medics, HQ units, balloons, cyclist units etc.
Cheers Anthony
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Post by Mike Lewis on Sept 5, 2016 9:45:04 GMT
As Anthony said, we have played the rules a number of times including for the H G Wells Centenary games at Sandhurst in 2013.
If you look at my blog "Little Wars Revisited" or Tim Gow's blog "Megablitz and more" you will see a number of reports on Funny Little Wars.
They are an expansion of the original Little Wars rules and are written in the same light-hearted, conversational style. The standard game uses matchstick firing guns for artilery and die-rolling for small arms fire. The melee rules are expanded upon from Little Wars.
They add rules for SPies, snipers, ammunition, field hospitals, etc in the optional section which greatly enhance games.
We have played them on a tabletop using half size units and they work well. Nothing beats a game in a 40 foot square garden, of course - there are no edges of a table to protect your flanks!
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Post by Quantrilltoy on Mar 11, 2018 8:10:23 GMT
I have played many games with these rules as a basis. I have armies for most of those described and listed by Paul Wright; I love the special army characteristics, like Army Dark Green being plagued by anarchist spies.
I have a regular opponent who lives in my street. We have our own variations on the rules. For example we added that units can make a half move and shoot but this gives the target a saving dice roll. We also have an alternative to shooting cannon although we still do this on occasion. Our alternative is placing a marker and then rolling a Games Workshop direction dice with three dice for the scatter. Sometimes this begins as a guess range.
One thing I couldn't find in the rules was the effect of flank and rear attacks.
Paul also produced Little Campaigns which ha many additional rules for campaigns and extra army lists.
One of the joys of these two books is the photography featuring 54mm figures engaged in building pontoon bridges advancing on Little Towns and so on.
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