Post by Quantrilltoy on Jul 26, 2020 22:25:44 GMT
The Viking settlements along the North American Eastern coast are prospering but wonder lust and love of loot propels the Vikings ever further South. A Scraeling prisoner enthrals his captors with tales of great cities paved with gold.
One day a Viking expedition lands on a Mexican beach. The Toltecs marvel at the flaxen haired giants and their glimmering helmets and armour. Their serpent ships remind them of Quetzalcoatl.
My wargaming pal Mat and I played two games of Vikings versus Toltecs. The concept, is, of course, imaginary although some claim there is evidence the Vikings travelled that far. I don't know what the Toltec warriors actually looked like; the figures are Aztecs with a very liberal interpretation to include woodland Indians, plains Indians and even the odd Apache. The Toltec civilisation and the Viking era overlapped but the Aztec one began after the Viking Era.
The premise was an earlier version of the Spaniards minus guns and horses and with berserkers. Two Viking forces arrive, a smaller on of two units arriving from a flank, from reserve. The Toltec side is nearly twice as large but the Vikings are veritable supermen in close combat!
The Viking aim is to carry off hidden loot which is in three of the temples. The Toltec aim is, once they get over their awe, to sacrifice the strange warriors.
The Toltecs have to roll the appropriate number on a D12 dice to take aggressive action. The countdown is from 12 first move then 6 etc. The Vikings can march right in, capture the welcoming king and force him to give them loot. This does increase the chance of the Toltecs attacking. Also the berserkers may preempt 'diplomatic' dealings as they will attack unprovoked. (Each Viking unit had a die roll to determine (on a 6) if they were berserkers, giving them impact bonus and itchy feet to go into combat).
First game I was Vikings and second Toltecs. Vikings won both games but the Toltecs did better in the second game, managing to capture and sacrifice one berserker. They did so by shooting up a stray Viking bererker unit with arrows first and then pouncing on the remaining three Vikings who were trying to loot a temple. We worked this out by saying if the Toltecs won a round of melee they could determine if any Viking casualties had only been wounded and then assign men to carry them to the temple summit. This was done with a D6 roll of 5 or 6.
The Vikings did not get to own the hidden temple treasures but did manage to torture the king into revealing additional treasure and taking him as captive with the treasure to the board edge.
The games went for around four hours. Figures ranged from Reamsa, Hong Kong and Barzo for Toltecs to Cherilea, Technolog and Conte for Vikings (among others). The temples are a mix of Barzo, a wooden laser cut one from Eureka Miniatures, an old piece from Games Workshop, stray fish tank scenery and smash 'em up toy car game and specially cut wooden blocks.
You can see the photos and account at my blog, Quantrill's Toy Soldiers.
One day a Viking expedition lands on a Mexican beach. The Toltecs marvel at the flaxen haired giants and their glimmering helmets and armour. Their serpent ships remind them of Quetzalcoatl.
My wargaming pal Mat and I played two games of Vikings versus Toltecs. The concept, is, of course, imaginary although some claim there is evidence the Vikings travelled that far. I don't know what the Toltec warriors actually looked like; the figures are Aztecs with a very liberal interpretation to include woodland Indians, plains Indians and even the odd Apache. The Toltec civilisation and the Viking era overlapped but the Aztec one began after the Viking Era.
The premise was an earlier version of the Spaniards minus guns and horses and with berserkers. Two Viking forces arrive, a smaller on of two units arriving from a flank, from reserve. The Toltec side is nearly twice as large but the Vikings are veritable supermen in close combat!
The Viking aim is to carry off hidden loot which is in three of the temples. The Toltec aim is, once they get over their awe, to sacrifice the strange warriors.
The Toltecs have to roll the appropriate number on a D12 dice to take aggressive action. The countdown is from 12 first move then 6 etc. The Vikings can march right in, capture the welcoming king and force him to give them loot. This does increase the chance of the Toltecs attacking. Also the berserkers may preempt 'diplomatic' dealings as they will attack unprovoked. (Each Viking unit had a die roll to determine (on a 6) if they were berserkers, giving them impact bonus and itchy feet to go into combat).
First game I was Vikings and second Toltecs. Vikings won both games but the Toltecs did better in the second game, managing to capture and sacrifice one berserker. They did so by shooting up a stray Viking bererker unit with arrows first and then pouncing on the remaining three Vikings who were trying to loot a temple. We worked this out by saying if the Toltecs won a round of melee they could determine if any Viking casualties had only been wounded and then assign men to carry them to the temple summit. This was done with a D6 roll of 5 or 6.
The Vikings did not get to own the hidden temple treasures but did manage to torture the king into revealing additional treasure and taking him as captive with the treasure to the board edge.
The games went for around four hours. Figures ranged from Reamsa, Hong Kong and Barzo for Toltecs to Cherilea, Technolog and Conte for Vikings (among others). The temples are a mix of Barzo, a wooden laser cut one from Eureka Miniatures, an old piece from Games Workshop, stray fish tank scenery and smash 'em up toy car game and specially cut wooden blocks.
You can see the photos and account at my blog, Quantrill's Toy Soldiers.