Combining different periods for fantasy wargaming
Sept 19, 2021 23:44:56 GMT
aducknamedjoe, jhonpog, and 1 more like this
Post by Quantrilltoy on Sept 19, 2021 23:44:56 GMT
I am intrigued by the Turnip wargames. I like the idea of combining Medieval and horse and musket pieces. However, fantasy though it is, I find it looks 'unrealistic' to have projectile troops (musket or bow) to have fully enclosed helmets as they would hinder their shooting! If I was to do it I'd use open helmets.
Also, whilst the muddy look is intriguing I like the bright coloured approach of Warhammer.
The other rule and figure set which has inspired me lately is the Wars of Ozz which combines Napoleonic and generally 18th century uniforms and weapons with fantasy of Oz. I bought the book which is a visual feast but decided that the rules were more complicated than I like and left too much of unit movement up to the figures themselves! That is you do a lot of dice rolling for their reactions and course of action. I include some of that kind of thin in my games, mostly for initiating charges and morale tests but not that much. SO I use my own rules that are similar to Chainmail. However, I did use the magic rules which are funny and easy to use and the army lists. I significantly increased the range of the magic to match the scale and scope of my games. And a little tongue in cheek. I call my land Ozzz.
The invasion of Ozzz game Mat and I played was a blast with 1900 era Ameriga (yes that is how I spell my alternative America) invaded through a portal. Again, my inspiration came from some one else. Phillip Jose farmer wrote A Barnstormer in Oz which included a 1930 or 1925 era invasion.
We are having a rematch today - Ameriga lost last time.
As for conversions, I have just completed some Gillikin artillerymen and I used 40 or 45mm civilians and a WW2 figure from my junk box and some spare Accurate a junk box and some spare Accurate American Revolution heads. I also converted a broken 1060s cereal packet pirate to be a general riding a goat!
Just a heads up: I now have a FB page called 'Fantasy and SF Conversions and wargames with 1/32 figures' (under James Joc) which includes imagi-nations and alternate history. Most of you probably also know of my blog, Quantrill's Toy Soldiers.
Also, whilst the muddy look is intriguing I like the bright coloured approach of Warhammer.
The other rule and figure set which has inspired me lately is the Wars of Ozz which combines Napoleonic and generally 18th century uniforms and weapons with fantasy of Oz. I bought the book which is a visual feast but decided that the rules were more complicated than I like and left too much of unit movement up to the figures themselves! That is you do a lot of dice rolling for their reactions and course of action. I include some of that kind of thin in my games, mostly for initiating charges and morale tests but not that much. SO I use my own rules that are similar to Chainmail. However, I did use the magic rules which are funny and easy to use and the army lists. I significantly increased the range of the magic to match the scale and scope of my games. And a little tongue in cheek. I call my land Ozzz.
The invasion of Ozzz game Mat and I played was a blast with 1900 era Ameriga (yes that is how I spell my alternative America) invaded through a portal. Again, my inspiration came from some one else. Phillip Jose farmer wrote A Barnstormer in Oz which included a 1930 or 1925 era invasion.
We are having a rematch today - Ameriga lost last time.
As for conversions, I have just completed some Gillikin artillerymen and I used 40 or 45mm civilians and a WW2 figure from my junk box and some spare Accurate a junk box and some spare Accurate American Revolution heads. I also converted a broken 1060s cereal packet pirate to be a general riding a goat!
Just a heads up: I now have a FB page called 'Fantasy and SF Conversions and wargames with 1/32 figures' (under James Joc) which includes imagi-nations and alternate history. Most of you probably also know of my blog, Quantrill's Toy Soldiers.