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Post by tradgardmastre on Nov 3, 2021 14:02:04 GMT
Possibly a daft question but would the Tabletop Battles rules work with hex’s? Has anyone tried to do this, if so what changes did you make?
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Post by spiritofethandune on Nov 3, 2021 14:45:30 GMT
Hi Alan,
Not a daft question at all. I would suggest looking at how Bob Cordery converts his PW rules to hexes-I think you could port his amendments wholesale over to TTB without any problem.
Best wishes Anthony
PS I think Bob's hex adjustments are in most of his PW books.
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Post by zuludon on Nov 3, 2021 22:56:54 GMT
Is there a review of the Table Top Battles 2nd Edition available?
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Post by tradgardmastre on Nov 4, 2021 9:02:26 GMT
Perhaps Anthony might give his opinion of the rules as he knows them better than l do. I can say they give a most enjoyable game without the stress of over complicated rules of myriad pages. I would also say they give a good historical outcome too, if you know what I mean.
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Post by spiritofethandune on Nov 4, 2021 10:46:15 GMT
Bizarrely I have never been able to find any reviews anywhere. Boardgame Geek has an entry for the rules but no review. Table Top Battles is basically a DBA-style game with a grid. It uses a D12 for combat and assigns different troop types a value that is both the unit's cost in points and its combat factor. As with DBA, doubling an opponent in combat destroys it while merely besting it causes a retreat. Drawing a shooting combat makes the target retreat, while a draw in melee means nothing happens. There are a handful of period-specific factors that make, for example, a Dark Age game feel different to an ECW game (musket and pike units can support each other against cavalry). There are two main periods covered, Ancient/Medieval and Horse and Musket. A standard line infantry unit in the Horse and Musket period is worth 3 points (guards are 4 points), while in the Ancient period Roman legions and Barbarian nobles are 3 points while barbarian warriors are 2 points. There is no 'rock, scissors, stone' matrix as in DBA; you simply roll the D12 and add or subtract tactical factors, resulting in death, retreat or nothing! One big difference from DBA is that multiple units in combat are added together in one large melee-the result can be spectacular, as when an Anglo-Saxon shieldwall punches through a Viking line leaving a big hole...! The second edition rules have a couple of appendices covering sieges, campaigns, WW2/Modern/Sci-fi skirmish, fantasy and naval rules. I find TTB easy to use and fun to play, and so far have used the rules for Dark Age and ECW gaming (Roman vs German coming soon!). As Alan has said, it gives historical results.
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Post by alastair on Nov 5, 2021 15:42:50 GMT
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